

I’m not going to give you props for making a game that technically took me one hundred hours to complete if half that time was spent searching under crates or inside barrels for some pointless item. If I have to walk around breaking random barrels open in the hope that there will be a Golden Nut hidden under them, it’s going to make for some dull gameplay. Is the act of collecting the collectable an interesting one?

#Killing floor 2 collectibles how to#
Often, the act of collecting them was a challenge and you felt a sense of satisfaction from working out how to get one. Riddler Trophies in the Arkham games being in crazy places made sense, as they were left there by a madman. Why did that rat have a two-handed sword? Where was it hiding it? If it’s strong enough to carry a two-handed sword, why was it so easy to kill? If it’s able to carry a two-handed sword, why didn’t it use it against me? But if no such crazy character exists, why is the collectable in such a mad place?įor a similar reason, I’m not a fan of games with random loot drops. He would put a collectable halfway up a building or hidden behind a forcefield. If you’re dealing with a character as crazy as The Riddler in the Batman Arkham games then fine. Does it make any sense that the collectable would be found where they’re found? Or if you’re a wizard and you’re collecting components to make new spells which can be used in-game, that too is preferable. Now, if it’s a detective game and the collectables are clues which when pieced together mean you can solve a mystery about a character’s past, that’s more relevant. With a ticking clock and life as we no it in danger, why would I stop to collect some stamps? I don’t care how rare they are – it wouldn’t make sense for my character. The world is in peril and only I can save it. Does it make sense that the main character would want to take time to collect them? Why would there be 900 SEGA Cartridges to find in this medieval RPG? I’d sooner the developer didn’t keep breaking the fourth wall just to give me something to collect. Yes, I know that it’s a game but if you’re going for a realistic world, please don’t make the collectables too gamey. Does it make any sense that the collectables would exist?

They added to an already great story and could be listened to as I continued to explore Rapture. Here’s some good rules to consider when deciding whether to add collectables. The feathers in Assassin’s Creed games aren’t interesting in themselves and the reason for collecting them doesn’t make much sense from a story perspective. One of the worst culprits for collectables is Ubisoft. They weren’t found in interesting places and the collectables themselves were just dull items which didn’t really do anything.

Too often, developers just added in random shit to pad out their game. But when I see “Collect 300 flags”, I usually think “Sod that,” and skip over it. Typically when it comes to Achievements and Trophies, I like to try and earn them all. So go and find us two-hundred feathers.įor most of my gaming life, I have loathed in-game collectables. Would games be better without in-game collectables or can they enhance games if some simple rules are followed? The world is in peril. I will look at Achievements and Trophies attached to finding collectables, discuss my favourite in-game collectables and also my least favourite ones. In this article, I will take a look at in-game collectables.
